About

Project Objectives

Main Project Goal:

To create the entirety of the ever-familiar Galaxy Class starship in the Unreal Game Engine. The project would serve first and foremost as a virtual museum. Every deck and room can be explored. Fans would be able to visit engineering via the turbolift, or walk from Deck 36 to Deck 5 to see the Arboretum. What do the crew quarters look like? What about the large forward windows on Deck 2? What kind of communal areas exist on the ship? Malls? Markets? Gardens? All these questions will be answered.

Other Potential Phases:
  • A Populated ship.
    • Federation citizens and Starfleet would be walking around the ship, living in it, working in it. The Enterprise will feel alive with activity, as it did in the show.
  • Other locations
    • Different Planetary Systems
    • External exploration
      • Starfleet Headquarters
      • Deep Space Nine
  • Online Play with other Trek Fans
    • Have own quarters
    • Missions
      • Internal and external missions in a variety of categories
        • Repair / Engineering tasks
        • Fight off alien invasion
        • Save Counselor Troi from Alien Mind takeover
        • Derelict spaceship exploration
        • Total ship failure (Disaster episode)
    • Bridge Commander Mode
    • Take on various challenges from the bridge
Licensing / Kickstarter?

Those are all phases I have considered in this construction. However, currently I am just one person working on this project. I have plans only to complete the main Project Goal. If there is interest from the fanbase, I will try and pursue this project from a more serious standpoint. The project would need some crowdfunded funds to hire other developers, namely some coders to build the systems described in the later phases, and more artists to crank out character assets and other external locales. There is also the matter of licensing. I will seek CBS’ blessing to continue to create this. But to release it as a product, licensing will have to be procured. More people hired, a serious road map put into place. Games aren’t cheap. But, for now, the project exists to build a truly immersive Enterprise experience. If there is interest, I will take it all the way.

Project Objectives

Main Project Goal:

To create the entirety of the ever-familiar Galaxy Class starship in the Unreal Game Engine. The project would serve first and foremost as a virtual museum. Every deck and room can be explored. Fans would be able to visit engineering via the turbolift, or walk from Deck 36 to Deck 5 to see the Arboretum. What do the crew quarters look like? What about the large forward windows on Deck 2? What kind of communal areas exist on the ship? Malls? Markets? Gardens? All these questions will be answered.

Other Potential Phases:
  • A Populated ship.
    • Federation citizens and Starfleet would be walking around the ship, living in it, working in it. The Enterprise will feel alive with activity, as it did in the show.
  • Other locations
    • Different Planetary Systems
    • External exploration
      • Starfleet Headquarters
      • Deep Space Nine
  • Online Play with other Trek Fans
    • Have own quarters
    • Missions
      • Internal and external missions in a variety of categories
        • Repair / Engineering tasks
        • Fight off alien invasion
        • Save Counselor Troi from Alien Mind takeover
        • Derelict spaceship exploration
        • Total ship failure (Disaster episode)
    • Bridge Commander Mode
    • Take on various challenges from the bridge
Licensing / Kickstarter?

Those are all phases I have considered in this construction. However, currently I am just one person working on this project. I have plans only to complete the main Project Goal. If there is interest from the fanbase, I will try and pursue this project from a more serious standpoint. The project would need some crowdfunded funds to hire other developers, namely some coders to build the systems described in the later phases, and more artists to crank out character assets and other external locales. There is also the matter of licensing. I will seek CBS’ blessing to continue to create this. But to release it as a product, licensing will have to be procured. More people hired, a serious road map put into place. Games aren’t cheap. But, for now, the project exists to build a truly immersive Enterprise experience. If there is interest, I will take it all the way.

Current Status (June 2015)

Exterior

The exterior of the USS Enterprise is one of the most iconic ship designs ever created. ILM took great care when building this ship to accurately represent the proportions of a ship with 40+ Decks that carried 1 thousand crew members. Inevitably there were some discrepencies with proportion, and I have had to account for those. The ship decks should fit within the bounds set by the exterior model. This created version is a bit of a blend between the 4 foot and 6 foot models. The exterior is mostly completed, with the bottom of the ship, and some finer details still needing to be added.

80%

Decks 1 and 1.5

Decks 1 and 1.5 contain the bridge, conference room, and various support rooms and lounges. The support rooms need to be filled with the desks and equipment needed to keep the deck functional. Deck 1.5 also is the beginning of the central starboard and port staircases that run down the center of the saucer section. This needs to be completed.

60%

Deck 2

Deck 2 contains the central amidship staircase that runs down to the shuttlebay on deck 4. It also contains some of the senior officers quarters, including Lt. Worf, Lt. Cmdr. Data, and Lt. Cmdr. La Forge's quarters. There is a very large officers lounge that faces forward with massive windows. Deck 2 also contains access to 10 8-person lifeboats.

40%

Deck 3

Deck 3 contains the upper level of the main shuttlebay. In some areas, large viewing windows overlook the main shuttlebay, as well as many control rooms for shuttle operations. Many crew quarters are on this deck, as well as several lounges.

20%

Deck 4

Deck 4 contains the ground floor for the main shuttlebay, as well as an outer ring of corridors for the crew and pilots of the shuttles. There are also phaser combat training rooms, as well as the variety of shuttlecraft bays, maintenance rooms, and elevators for the shuttlecraft fleet. There are over 40 shuttlecraft carried by the enterprise. The main shuttlebay is mostly completed, but the outer rings need to be created still.

50%

Deck 5

Deck 5 sits directly below the main shuttlebay. It contains large storage areas for docked shuttlecraft, as well as dozens of rooms for crewman and officers. The main computer core also begins on this deck, and runs the entire length of the saucer section from there. This deck has not been started yet by myself.

0%

Deck 6

Deck 6 contains many laboratories, crew quarters, and the ship's main arboretum. This is the room visible under the exterior blue glass rectangles aft of the main shuttlebay. This was not listed in any of the blueprints, and is in fact described on the show as being on deck 17, section 21. Well, that room was a bit cramped, so this version will span 2 stories, and contain much more plants. This deck has not been started yet, only planned.

0%

Creation Standards

The technical specs have been out for decades about this ship. But what do they mean? A Galaxy class starship has 42 Decks. Sprinkled throughout these decks are all of the control rooms for weapons, sickbays, holodecks, and crew quarters.  Creating all of them will be a daunting task. I have compiled a large archive of reference from production drawings, set blueprints, official blueprints, and of course meticulous screen captures of the HD Blu-ray versions of the episodes. The standards for creating the virtual Enterprise are prioritized as follows:

  • The ship as depicted onscreen is canon. The show is the ultimate source for the look of the ship. The only exception is if the area was unable to be constructed to it’s correct scope due to budget limitations. The arboretum, for example, was very small compared to its realistic size shown in various blueprints.
  • The blueprints put forth by Rick Sternbach and Ed Whitefire should be followed.  Judgement will be used in determining how much of each plan will be used.
  • Andrew Probert’s original design philosophy will be followed when feasible. Sometimes this just wont be possible due to changes in the show. For example, the saucer edge was supposed to be one deck originally, instead of deck’s 9 and 10 that were shown in the tv show.
  • Personal creations will come into play to fill in the gaps left out from the show. Areas that mimic other places in Star Trek will make their way into the ship’s design. A full mall similar to the promenade in ST: DS9 will exist in the saucer section, as well as more parks and community centers.

The technical specs have been out for decades about this ship. But what do they mean? A Galaxy class starship has 42 Decks. Sprinkled throughout these decks are all of the control rooms for weapons, sickbays, holodecks, and crew quarters.  Creating all of them will be a daunting task. I have compiled a large archive of reference from production drawings, set blueprints, official blueprints, and of course meticulous screen captures of the HD Blu-ray versions of the episodes. The standards for creating the virtual Enterprise are prioritized as follows:

  • The ship as depicted onscreen is canon. The show is the ultimate source for the look of the ship. The only exception is if the area was unable to be constructed to it’s correct scope due to budget limitations. The arboretum, for example, was very small compared to its realistic size shown in various blueprints.
  • The blueprints put forth by Rick Sternbach and Ed Whitefire should be followed.  Judgement will be used in determining how much of each plan will be used.
  • Andrew Probert’s original design philosophy will be followed when feasible. Sometimes this just wont be possible due to changes in the show. For example, the saucer edge was supposed to be one deck originally, instead of deck’s 9 and 10 that were shown in the tv show.
  • Personal creations will come into play to fill in the gaps left out from the show. Areas that mimic other places in Star Trek will make their way into the ship’s design. A full mall similar to the promenade in ST: DS9 will exist in the saucer section, as well as more parks and community centers.

Canon Specifications

Ship Dimensions

Length: 642.5m

Width: 463.7m

Height: 137.5m

42 Decks

Propulsion

Warp Power: 1500+ chochrane matter/antimatter warp core or a maximum of 12.75 x 106 TeraWatts

Warp Speed: Warp 9.6 cruising speed, 9.9 for 12 hours

Impulse Power: Three Fig-5 Subatomic unified energy impulse unites

Impulse Speed: .25c normal, .98c emergency

Auxiliary Propulsion: Fourteen reaction control system thrusters

Weaponry

Phasers: Twelve type X linear phaser arrays capable of 100,000 TeraWatts of energy

Torpedo Launchers: Forward and aft Mk 95 launcher

Torpedo stockpile: 250 photon torpedoes with a range of 3,500,000km

Torpedo force: 17.9 isotons

Shield Generators: Ten generators of 473,000 MegaWatts per generator

Transportation

Personnel Transporters: Six rooms

Cargo Transporters: Eight pads

Emergency Transporters: Six rooms

Emitter Range: 40,000km

Cargo Bays: Two main cargo complexes with 8 bays each, and six auxiliary holding areas

Cargo Capacity: 975,000 metric tons

Shuttle Bays: 1 primary facility, two secondary facilities

Shuttlepods: twelve type 15, 4 travel pods

Shuttlecraft: Forty varied shuttle types

Crew Support

Environment: Class M standard, with ability to convert to H,K, or L

Gravity Generation: Six hundred gravity generators, and gravity plating

Waste management: Three environmental recycling and support facilities

Medical Systems: Three sickbay wards, nineteen labs, Five operating suites

Crew Quarters: 110 square meters for each crew up to 6,000 people

Holodecks: Four main rooms, twenty smaller simulators

Project Origins

About the project creator:

My name is Jason, and I am first and foremost a 3D artist. I have a wonderful, but very busy day job supervising a large CG project, as well as teaching game art at a university. I try to do personal work at home when time permits. About a year or two ago, I built the Enterprise D’s bridge in Unreal Engine 3 for fun. I grew up on Star Trek and after watching the series again and again as the Blu-Ray’s were released, I started toying with the idea of creating the entire ship. When the Unreal 4 engine was released, I decided to port over my bridge, and go all in on making the rest of the ship!

mailto: enterprised3d@gmail.com

© 2017 EnterpriseD 3D Project